![]() This ties in to new campaigns and game modes: by creating new missions that subvert popular player choices and by altering antagonist encounters to be an optional game mode, players may be more inclined to try out new and different characters and loadouts. regular enemies, elites, miners and drones in 'A Fistful of Sand,' Antagonists can win alternatively by killing the second protector, etc.ΔΆ) Well-Rounded Variety: When gameplay viability centers around a minority of characters and loadouts, then balancing and replayability issues develop more easily for varied styles of play, because when most characters and loadouts are sub-optimal for most missions or antagonist encounters, then choice becomes irrelevant for players that prioritize mission success over gameplay variety, which can be the case for players that don't want to risk lowering their MMR as it could mean entering ELO hell in solo-queue. in 'The Beast's Lair,' in the first stage against General Marmalade, raiders mainly damage him by using the pig to shoot at his primary weak spot, but he can also take damage by being shot at in certain eyes in 'Mind Over Matter,' when the fifth council is invulnerable, raiders can deactivate it either by electrocuting the Fifth Council or by defeating a set type and number of enemies based on the stage of the game e.g. 1b) Non-Linear Objectives: Players should be able to progress through mission objectives by more than one means e.g. ![]() the flowers in 'Double Agent,' and new enemy types, like fighting against local NPC's and bosses, maybe a melee martial arts local boss, or new elite types! Which reminds me, I have yet to see a fifth council officer elite Perhaps these missions could include more interactive environmental mechanics e.g. There have been 17 missions total for the past 2 years and if the spacelords developers want to maintain there playerbase and continue growing, I think they need to make more missions, especially ones suited for both unpopular and new characters and weapons. 1a) New Campaigns: One of the top things Spacelords needs right now is more campaigns: I feel that many players, including most of my online friends that played spacelords aren't playing it anymore, because it doesn't have enough mission variety.Recommended Sections and Sub-sections: 1a, 2, 3a, 5b, 6 and 9b
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